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Question by CrossRiverGames · Jan 07, 2014 at 03:56 PM · errorunity4.3confusedunassignedreferenceexcept

UnassignedReferenceException for assigned variable

I'm having a problem with Unity 4.3. I seem to be getting these errors: alt text

All of them are the same. Normally, this wouldn't be a big deal; I would just set the value of pauseButton (a SpriteRenderer) in the Inspector. There's one problem, though:

alt text

I did set the value in the Inspector. And the errors continue. Does anyone know what is going on? Any help would be greatly appreciated.

errors.jpg (93.4 kB)
assigned.jpg (25.9 kB)
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avatar image Ikke82 · Jan 07, 2014 at 04:02 PM 0
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It might help if you'd show the inside of the script.

avatar image tanoshimi · Jan 07, 2014 at 04:05 PM 0
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That screenshot of the inspector window showing pauseButton assigned - is that taken while the game is running? (and the errors are co$$anonymous$$g up?)

avatar image CrossRiverGames · Jan 07, 2014 at 04:10 PM 0
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All right. Since the script is too long to show in its entirety, I'll just show the parts that concern the variable in question, using ellipses to represent parts that I removed.

 public class Player : $$anonymous$$onoBehaviour {
     
 ...
 
     public SpriteRenderer pauseButton;
     private Vector3 pauseButtonPosition;
     private Vector3 newPauseButtonPosition;
     public bool paused;
 
 ...
     
     // Use this for initialization
     protected void Start () {
 
 ...
 
         pauseButtonPosition = new Vector3(-25f,-45f);
         paused = false;
 
 ...
 
     }
     
     // Update is called once per frame
     protected void Update () {
 
 ...
 
             newPauseButtonPosition.Set(pauseButtonPosition.x + tiltAngle, pauseButtonPosition.y - speed, pauseButtonPosition.z); // Because the pause button is a sprite, it has to move with the camera
 
 ...
 
             pauseButton.transform.position = Vector3.Lerp(pauseButtonPosition, newPauseButtonPosition, (Time.time - startTime) / duration); // $$anonymous$$ove the pause button sprite
 
 ...
 
     }

There are more methods, but they do not use the variable in question at all.

avatar image CrossRiverGames · Jan 07, 2014 at 05:01 PM 0
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tanoshimi: No, it is not. The screenshot is the same while it is running, though.

I apologize for taking so long to respond; I just now saw your comment.

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Answer by CrossRiverGames · Jan 07, 2014 at 05:02 PM

The problem appears to have solved itself; the errors no longer appear.

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