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Question by darkmoosen · Apr 22, 2018 at 04:31 PM · gameobjectassign-variableunassignedreferenceexcept

UnassignedReferenceException when the Variable is assigned to my GameObject

Hey guys, I'm having an issue where I have a Character Spawner that is trying to create Characters, and place them within a certain Canvas. To do that, I have a script that creates the character, and then sets the Canvas as the parent. However, every time I run my code now it says that said Variable hasn't been assigned, when it has, as shown in this screenshot. alt text This was working for me yesterday, but I changed the button from a generic rectangle to a different sprite. However, my code isn't crashing in the script where I changed the button, it's crashing where my spawner is. The code I'm using right now is located below.

     public GameObject ForeGroundCanvas;
     public static GameObject created;
     
     public GameObject[] cat; 
     public Transform[] spawnPoints;
     public static int catSelectionIndex;
     public static int spawnPointIndex;
     
 public void Spawn()
     {
         //creates a random index point for our spawn points.
         spawnPointIndex = Random.Range(0, spawnPoints.Length);
         catSelectionIndex = Random.Range(0, cat.Length);
 
         //creates an instance of the a cat, and places it within our Canvas
         created = Instantiate(cat[catSelectionIndex], spawnPoints[spawnPointIndex]);
         created.transform.SetParent(ForeGroundCanvas.transform);
         created.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
         return;
     }

Edit: The line of code having issues is line 17 "created.transform.SetParent(ForegroundCanvas.transform);

uhg.png (13.5 kB)
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