PLZ HELP !!!!!
ERROR SHOWING-UnassignedReferenceException: The variable m_MovementAudio of TankMovement has not been assigned. You probably need to assign the m_MovementAudio variable of the TankMovement script in the inspector. TankMovement.Start () (at Assets/Scripts/Tank/TankMovement.cs:47)
using UnityEngine;
public class TankMovement : MonoBehaviour { public int m_PlayerNumber = 1;
public float m_Speed = 12f;
public float m_TurnSpeed = 180f;
public AudioSource m_MovementAudio;
public AudioClip m_EngineIdling;
public AudioClip m_EngineDriving;
public float m_PitchRange = 0.2f;
private string m_MovementAxisName;
private string m_TurnAxisName;
private Rigidbody m_Rigidbody;
private float m_MovementInputValue;
private float m_TurnInputValue;
private float m_OriginalPitch;
private void Awake()
{
m_Rigidbody = GetComponent<Rigidbody>();
}
private void OnEnable ()
{
m_Rigidbody.isKinematic = false;
m_MovementInputValue = 0f;
m_TurnInputValue = 0f;
}
private void OnDisable ()
{
m_Rigidbody.isKinematic = true;
}
private void Start()
{
m_MovementAxisName = "Vertical" + m_PlayerNumber;
m_TurnAxisName = "Horizontal" + m_PlayerNumber;
m_OriginalPitch = m_MovementAudio.pitch;
}
private void Update()
{
// Store the player's input and make sure the audio for the engine is playing.
m_MovementInputValue = Input.GetAxis (m_MovementAxisName);
m_TurnInputValue = Input.GetAxis (m_TurnAxisName);
EngineAudio ();
}
private void EngineAudio()
{
// Play the correct audio clip based on whether or not the tank is moving and what audio is currently playing.
if (Mathf.Abs (m_MovementInputValue) < 0.1f && Mathf.Abs (m_TurnInputValue) < 0.1f)
{
if (m_MovementAudio.clip == m_EngineDriving)
{
m_MovementAudio.clip = m_EngineIdling;
m_MovementAudio.pitch = Random.Range (m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
m_MovementAudio.Play ();
}
} else
{
if (m_MovementAudio.clip == m_EngineIdling)
{
m_MovementAudio.clip = m_EngineDriving;
m_MovementAudio.pitch = Random.Range (m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
m_MovementAudio.Play ();
}
}
}
private void FixedUpdate()
{
// Move and turn the tank.
Move ();
Turn ();
}
private void Move()
{
// Adjust the position of the tank based on the player's input.
Vector3 movement = transform.forward * m_MovementInputValue * m_Speed * Time.deltaTime;
m_Rigidbody.MovePosition (m_Rigidbody.position + movement);
}
private void Turn()
{
// Adjust the rotation of the tank based on the player's input.
float turn = m_TurnInputValue * m_TurnSpeed * Time.deltaTime;
Quaternion turnRotation = Quaternion.Euler (0f, turn, 0f);
m_Rigidbody.MoveRotation (m_Rigidbody.rotation * turnRotation);
}
}
Please edit your question, select all of the code and use the 101010 button to format it properly.
Have you done what the error message says to do? Where does a value get assigned to the m_$$anonymous$$ovementAudio field?
Your answer
Follow this Question
Related Questions
Unassigned reference exception 0 Answers
Unassigned Reference Exception on an Animator, but Animator is assigned in Inspector? 0 Answers
UnassignedReferenceException: The variable enemy of EnemiesSpawner has not been assigned 0 Answers
Variable has been assigned but has UnassignedReferenceExcecption 1 Answer
Unassigned reference is assigned and works despite the error... help! 1 Answer