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Question by col000r · May 26, 2016 at 04:14 PM · c#guieventsystemeventlistener

UGUI Event won't trigger on empty object

I made a script that brings a UGUI element to the front:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 
 public class MoveToFront : UIBehaviour, IPointerDownHandler {
 
     public void OnPointerDown( PointerEventData eventData ) {
         Debug.Log("Move to front");
         transform.SetAsLastSibling(); //move to front
         eventData.Use();
     }
 }

This works beautifully if I put it on an image, but if I put it on an empty gameObject then it doesn't work. What do I have to add to make an empty gameObject catch the event?

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avatar image KuR5 · Jun 10, 2016 at 09:08 AM 0
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$$anonymous$$ay be this link can be helpful to you : https://docs.unity3d.com/ScriptReference/Input.Get$$anonymous$$ouseButtonDown.html

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Answer by Munchy2007 · Jun 10, 2016 at 11:46 AM

Add a Collider to the object and a Physics Raycaster to the camera (choose the 3D or 2D variants depending on your requirements).

Also ensure there is an EventSystem in the scene.

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