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Question by sajidul330 · Jul 08, 2020 at 12:52 PM · prefabunity 2dcoin

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ObjectPooler : MonoBehaviour {

 public GameObject pooledObject;

 public int pooledAmount;

 List<GameObject> pooledObjects;

 // Use this for initialization
 void Start()
 {
     pooledObjects = new List<GameObject>();

     for (int i = 0; i < pooledAmount; i++)
     {
         GameObject obj = (GameObject)Instantiate(pooledObject);
         obj.SetActive(false);
         pooledObjects.Add(obj);
     }


 }

 public GameObject GetPooledObject()
 {
     for (int i = 0; i < pooledObjects.Count; i++)
     {
         if (!pooledObjects[i].activeInHierarchy)
         {
             return pooledObjects[i];
         }
     }

     GameObject obj = (GameObject)Instantiate(pooledObject);
     obj.SetActive(false);
     pooledObjects.Add(obj);
     return obj;


 }

}

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Answer by TomatJuice · Jul 08, 2020 at 01:13 PM

Another Gameobject may be trying to locate the Script that has been destroyed. And since the script it's trying to locate doesn't exist anymore it displays that error message

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