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Question by vjohnree25 · Dec 14, 2018 at 01:18 PM · scripting problemcharactermovetowardscoinmagnet

Endless Runner Coin Magnet Not working.

I have two different code for my coin and magnet but the coin didn't move towards the position of the character after the magnet has been pick up. I don't know whats wrong with my script. Here is my script for the magnet.

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Magnet : MonoBehaviour {

 public static Magnet Instance { set; get; }
 public bool coinMag { set; get; }
 public float timer = 0.0f;
 private Coin coin;
 // Update is called once per frame

 private void Awake()
 {
     coinMag = false;
     Instance = this;
     GameObject P = GameObject.FindGameObjectWithTag("Player");
     GameObject M = GameObject.FindGameObjectWithTag("Magnet");
     GameObject Coin = GameObject.FindGameObjectWithTag("Coin");
 }

 private void FixedUpdate()
 {
     if (coinMag == true)
     {
         timer += 1 * Time.deltaTime;
         if (timer <= 10)
         {
             coinMag = false;
             timer = 0;
         }
     }
     
     if (coinMag == true)
     {
         if (Vector3.Distance(GameObject.FindGameObjectWithTag("Coin").transform.position, GameObject.FindGameObjectWithTag("Player").transform.position) < 10)
         {
             GameObject.FindGameObjectWithTag("Coin").transform.Translate((GameObject.FindGameObjectWithTag("Player").transform.position - GameObject.FindGameObjectWithTag("Coin").transform.position).normalized * 4 * Time.deltaTime, Space.World);
         }
     }
 }

 
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         Destroy(this);
         Debug.Log("Magnet has been picked up");
         MagnetActive.Instance.Magnetize();
         if (!coinMag)
             {
                 
                 coinMag = true;
             
             
                 
         }


                 
         
     }
 }

}

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avatar image vjohnree25 · Dec 14, 2018 at 01:19 PM 0
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And here is my script for the coin:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Coin : $$anonymous$$onoBehaviour {

 public static Coin Instance { set; get; }

 private Animator anim;

 private void Awake()
 {
     Instance = this;
     anim = GetComponent<Animator>();

     //$$anonymous$$agnetActive();
 }

 private void OnEnable()
 {
     anim.SetTrigger("Spawn");
     
 }

 private void OnTriggerEnter(Collider other)
 {
     if(other.tag == "Player")
     {
         Game$$anonymous$$anager.Instance.GetCoin();
         anim.SetTrigger("Collected");
     }
 }
 

}

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