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Question by Artsis3D · Mar 15, 2018 at 01:17 PM · rotationtransformtime

Rotation faster on lower fps,rotation sensitifity

Hi there I have made a rotation controller for my object.

But the more FPS you have the slower it rotates. Which is very anoying.

This is the rotate code:

 float pointer_x = Input.GetAxis("Mouse X");
 float _sensitivity  = 300;
 transform.Rotate(0, (-pointer_x * _sensitivity * Time.deltaTime), 0, Space.World);

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Answer by Guy_Yome · Mar 16, 2018 at 11:11 PM

Well actually you have Time.deltaTime which covers the framerate drop issue for games. You may not notice it, but it will rotate the same way it should have rotated without the drop. I think it's a "how you feel the game" issue. If this is still not what you want, try removing Time.deltaTime just to see.

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avatar image Artsis3D · Mar 19, 2018 at 11:32 AM 0
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Well it should be frame rate independent. but somehow it isn't the more fps the slower it rotates the less fps the faster it rotates.

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