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Question by antoine-pak · Jul 09, 2015 at 03:38 PM · unity5webglcursorlock

Unity 5.1.1f1 - WebGL : Lock cursor in the screen not working

Hello everyone. I'm working on a game project on Unity 5.1.1f1 and I had to build it on the WebGL platform. In my game management script, I lock the cursor in the screen with the code below. It works in the editor but not after the build and the integration on the website. So when I want to turn the camera on a side, it is sometimes blocked.

It seems to be a recurrent problem on this forum, so I wonder if it is a Unity general problem (because of the new version) or this comes from my code ?

Here's my code.

 private bool lockCursor;    
 
 void Start() {
      lockCursor = true;
 }    
 
 void OnGUI () {
      if (Input.GetKeyDown (KeyCode.Escape))
           lockCursor = false;
 
      if (lockCursor) {
           Cursor.lockState = CursorLockMode.Locked;
           Cursor.visible = false;
      } 
      else {
           Cursor.lockState = CursorLockMode.None;
           Cursor.visible = true;
      }
 }

Thank you very much.

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Answer by Schubkraft · Jul 13, 2015 at 02:56 PM

This is a bug in the current version. Sorry for the troubles.

You can follow it at http://issuetracker.unity3d.com/issues/webgl-cursor-dot-lockstate-does-not-work-as-expected

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Answer by Reincarnate · Mar 19, 2018 at 05:50 PM

The mouse lock keeps forcing me to look up on my chromebook . I need help with this,whenever I try to play a game, the mouse lock works, but when it locks it forces me to look up, I am so confused, anyone have a solution. because I'm playing these webgl games on my chromebook.

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