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Question by perdanny · Nov 27, 2012 at 10:50 PM · mousepositionmouse aim

How to get mouse cordinates on mouse click on the screen

im building Bubbles game, i need to detect mouse click event on screen and to project a Bubble from the center of the buttom of the screen,to the clicking point, i got no problem with creating the momvent once i know the cordinates.

How do i detect the clickng event and how do i translate it to the world cordinates?

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Answer by CostelloNicho · Nov 27, 2012 at 11:01 PM

The function you are looking for is:

 camera.ScreenToWorldPoint()

This will allow you to convert a position from screen space to world space. Now you need to take the screen space of the mouse and convert that like so:

 camera.ScreenToWorldPoint( Input.mousePosition );

In order to detect that event you can listen to it in an update function like so:

 void Update(){
 
    if (Input.GetButtonDown ("Fire1")) {
      currentMouseClickWorldSpace = camera.ScreenToWorldPoint( Input.mousePosition );
   }
 }
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avatar image perdanny · Nov 28, 2012 at 11:21 AM 0
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thanks so much, realy healpful!

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Answer by landon912 · Nov 27, 2012 at 11:00 PM

 var cameraloc:Camera;
 var mousePos:Vector3;
 var worldPos:Vector3;
 cameraloc = GameObject.Find("Camera").GetComponent(Camera);
 mousePos = Input.mousePosition;
 worldPos = cameraloc.ScreenToWorldPoint(mousePos);

This will return a world position of the place where you clicked, it works except you have to manually set the z axis.

 worldPos.z = .....
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Answer by CgShady · Nov 27, 2012 at 11:04 PM

You can do this in OnGUI () with if (Event.current.type == EventType.MouseDown) { Vector2 pos = Event.current.mousePosition ; }

or in Update () with if (Input.GetMouseButtonDown()) { Vector2 pos = Input.mousePosition ; }

in some situation, you may have to invert the Y component pos.y = Screen.height - pos.y ;

Hope this helps.

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