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Question by Jayleau · May 06, 2016 at 03:43 PM · c#rotationflightglobal variables

automatic levelling out airplane when near the ground?

I'm having an issue mostly with understanding what to put to get and set the values I'm trying to set. (in c#) I want to get the global rotational value of a gameobject on the y axis. I then want to take this value and plug it in to the the y axis of a line that sets the x and z global rotations to 0, thus levelling out a plane automatically.

what do I use to get and set these values according to the world space?

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