Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hedonsoft · Aug 20, 2015 at 09:38 PM · editorwindowcustom-inspector

How is the Avatar Mask creation in the Inspector made?

How would I duplicate this? I'm creating a custom inspector and for simplicity's sake I want to be able to drag my armor components onto targets on the player.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Firedan1176 · Aug 21, 2015 at 02:41 AM 0
Share

Are you talking about the skeleton looking thing in the inspector that's green/red?

It's probably using EditorGUI to render textures for each portion, with different colors. Look at EditorGUI, and there should be some on rendering textures.

The hard part is actually getting this implemented, as I've always been confused with making EditorGUI look right in the inspector, and I've always used EditorGUILayout ins$$anonymous$$d..

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Bunny83 · Aug 21, 2015 at 03:29 AM

Well, the Avatar editor is a quite huge thing. Just see for yourself. Download ILSpy and open the UnityEditor.dll assembly found in your Unity installation folder "\Unity\Editor\Data\Managed\".

The class that is most likely responsible for drawing and handling the Avatar mask is the "AvatarSkeletonDrawer" class. However the whole Avatar editor is made up by 15 classes. It consists of several modules for the different edit modes. The class "AvatarEditor" is the actual custom inspector for the Avatar object. The "AvatarControl" class has a nested "Styles" class which seem to hold quite a few GUIStyle icon references.

I don't think you'll get any more specific answers about that topic ^^. For reference here's my OnGUI crash course.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to retain reference to a ReorderableList element even when it's reordered? 0 Answers

Edit an object in isolation quickly, as in the new Prefab Mode 0 Answers

Is it possible to detect drag and drop in hierachy window? 0 Answers

Custom Editor - Is there any way to detect whether the user is in Prefab editing mode? 1 Answer

(newbie) How to recreate an Editor Window button in a Game View ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges