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Question by Zuarasiz · Dec 25, 2020 at 12:59 PM · axistransform.translatetime.timescale

GetAxis Horizontal/Vertical not working with unscaledDeltaTime

Hello, I think I have a error somewhere in my code as Mouse ScrollWheel works in unscaledDeltaTime but not horizontal/vertical axes.

Thanks in Advance. My code here:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraController : MonoBehaviour
 {
     public int CMSpeed = 15;
     public int CRSpeed = 100;
     public int zoomSpeed = 300;
  
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0)
         {
             transform.Translate(Input.GetAxisRaw("Horizontal") * Time.unscaledDeltaTime * CMSpeed, 0, Input.GetAxisRaw("Vertical") * Time.unscaledDeltaTime * CMSpeed);
             //CMovement();
         }
 
         if (Input.GetKey("q"))
         {
             //gameObject.transform.Rotate(0.0f,+90.0f,0.0f);
             transform.Rotate(0.0f, +CRSpeed * Time.unscaledDeltaTime, 0.0f);
         }  
         
         if (Input.GetKey("e"))
         {
             //gameObject.transform.Rotate(0.0f,-90.0f,0.0f);
             transform.Rotate(0.0f, -CRSpeed * Time.unscaledDeltaTime, 0.0f);
         }
 
         if (Input.GetAxis("Mouse ScrollWheel") != 0)
         {
             if (Input.GetAxis("Mouse ScrollWheel") != 0 && transform.position.y <50)
             {
                 transform.Translate(0, -Input.GetAxis("Mouse ScrollWheel") * zoomSpeed * Time.unscaledDeltaTime, 0);
                 transform.position = new Vector3(transform.position.x, Mathf.Clamp(transform.position.y, -3f, 30f), transform.position.z);
                 
             }
         }
         
        /* if (Input.GetKey("left shift") && transform.position.y <= 50)
         {
             transform.Translate(0, CMSpeed * Time.unscaledDeltaTime, 0);
         } 
         
         if (transform.position.y > 0 && Input.GetKey("left ctrl"))
         {
             transform.Translate(0, -CMSpeed * Time.unscaledDeltaTime, 0);
         } */
     }
 
     private void FixedUpdate()
     {
         
     }
 
     public void CMovement()
     {
         transform.Translate(Input.GetAxisRaw("Horizontal") * Time.unscaledDeltaTime * CMSpeed, 0, Input.GetAxisRaw("Vertical") * Time.unscaledDeltaTime * CMSpeed);
         //gameObject.transform.Translate()
     }
 
     public void zoom()
     {
         Camera.main.fieldOfView = Camera.main.fieldOfView -Input.GetAxis("Mouse ScrollWheel") * zoomSpeed * Time.unscaledDeltaTime;
     }
 }
 

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