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Question by plasticadmiral413 · Jan 19, 2018 at 02:45 PM · instantiate prefabdestroygameobjectlist of lists

destroying instantiated prefab loaded to 2D list

i am having trouble with destroying a row of bricks that gets spawned when a certain action takes place. I saved the brick instantiated prefabs into a 2D list and now i can't seem to destroy the prefabs through it using a trigger. Could anyone suggest a fix for this method or an alternative to perform this function?

i have attached below the error and this is the script

ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633) brickManager.destroyRow () (at Assets/Scripts/brickManager.cs:129) brickManager.Update () (at Assets/Scripts/brickManager.cs:47)

new-text-document-2.txt (2.7 kB)
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