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Question by numberkruncher · Mar 28, 2014 at 11:54 PM · editorinspectortoggleguistylemulti-object editing

Mixed-state toggles for multi-object editing?

Component editors can support multi-object editing when the CanEditMultipleObjects attribute is used.

The built-in editors can present 3 variations of the toggle control depending upon whether the they are checked, unchecked or contain a mixed state since one or more objects have differing values. The following screenshot illustrates each of the three states of the toggle control:

States of the toggle control

This tri-state toggle control is automatically provided by the default inspector implementation of custom components, and likewise can be presented using the EditorGUI.PropertyField function.

For technical reasons I need to be able to render this control myself. How can I draw the "Mixed" variation of the toggle style within an editor GUI? Is this graphic part of the GUI.skin.toggle style or another hidden internal style?

toggle-states.png (3.5 kB)
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Answer by frarees · Mar 29, 2014 at 10:23 AM

Use EditorGUI.showMixedValue.

E.g.

 EditorGUI.showMixedValue = true;
 bool value = EditorGUILayout.Toggle (...);
 EditorGUI.showMixedValue = false;

SerializedProperty.hasMultipleDifferentValues is very handy here to do what you need.

Also, I use to wrap properties in Begin/End calls (e.g. BeginColorGroup, BeginShowMixedValueGroup, etc... as Unity does with EditorGUI.BeginDisabledGroup), this way is easier to keep track of that property state.

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avatar image numberkruncher · Mar 29, 2014 at 01:05 PM 0
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Awesome, thanks!!

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