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Question by PijusVose · May 31, 2018 at 04:47 PM · animationend

Check when animation ends playing

How should I check when my animations ends? I am trying to instantiate an object when the animation ends. The problem is that the animated object is a prefab and gets spawned in and destroyed. I was thinking of doing animation events, but i think it would make too much scripting mess.

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Answer by TUTOCF · May 31, 2018 at 09:41 PM

You can simply write this :

 if(YourGameObject.GetComponent<Animator>().enabled == false)
 {
 //do what you want
 }

Don't forget to declare your gameObject. Hope this helps!

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avatar image PijusVose · May 31, 2018 at 10:09 PM 0
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The Object needs to be deactivated after animation finishes tho.

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