Question by 
               austincarp · Jun 07, 2017 at 06:28 AM · 
                2d2d gamecodepage  
              
 
              How to make bullet move?
So ive been trying to make my bullets work for 2 weeks now but they dont move. They spawn and dont move what should I do?
heres my code
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class BulletSpawn : MonoBehaviour { public GameObject bullet; private float timer = 0; // Use this for initialization void Start () {
 }
 
 // Update is called once per frame
 void Update () 
 {
     timer = timer + Time.deltaTime;
     if (Input.GetKey ("space") && timer > .3) {
         Instantiate (bullet, new Vector3 (transform.position.x, transform.position.y, transform.position.z), Quaternion.identity);
         timer = 0;
     }
 }
}
               Comment
              
 
               
              Where is the code to move the bullet? right now you are just instantiating the bullet.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                