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Question by cj31387 · Jul 17, 2015 at 07:46 AM · cameraboundaryfog-of-war

Fog only on/in a certain trigger/mesh?

I'm trying to add fog to the edge of my map so I don't have to model background art. The best way I can think of this is to use fog. But I only want fog on the 4 corners of my map.

Is there any way to do this with a trigger or mesh, only allow fog to be visible inside certain meshes/triggers?

I just want to have a square around my map of total fog where the player cant see past the level boundaries BUT he CAN see inside the level boundaries clearly (No Fog).

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avatar image getyour411 · Jul 20, 2015 at 06:11 AM 0
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If I walk into deep fog, then turn around and see no fog - I would think WTH?

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Answer by masterhero · Jul 17, 2015 at 12:05 PM

You could use particle systems to make a deep fog-like effect. You make a fog object for each border of your map.

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avatar image cj31387 · Jul 20, 2015 at 06:00 AM 0
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Yeah guess I could do that or buy that volumetric fog asset.

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