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Question by
_mm_ · Aug 16, 2017 at 07:26 PM ·
cameradepth buffer
Changing Depth Buffer Comparison Function for Specific Camera
Hi,
I need to render depth buffer that contains depth values of the farthest pixels of the back facing polygons. I use a camera that renders depth to the render texture (RenderTexture Format.Depth). For this camera, I enable inverse culling (GL.invertCulling), clear depth to "0", and I need to change depth comparison function to "ZTest Greater" for all shaders. Is there a way to set it globally (for a specific camera) without using replacement shaders?
The reason I don't want to use replacement shaders is that I use some specialized shaders and I can not replace them with shader containing only a generic ShadowCaster pass.
Thanks!
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