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Question by OttoClausen · Apr 24, 2016 at 09:36 AM · infinitehingejoint2dswinging

Infinite pendulum with hinge joint 2d

I am creating a platform game and I want to add a pendulum obstacle. I have a wrecking ball object with a Hinge Joint 2D swinging back and forth. The wrecking ball is released at a 90 degree angle to start the pendulum. My problem is that the angular velocity of the wrecking ball slows down over time and stops eventually. I want the wrecking ball to swing in the same way for an infinite amount of time. How could I go about acheiving this?

Any help is much appreciated

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Answer by sandin · Oct 21, 2016 at 08:56 AM

Same problem here, it slows down. No answer found in Internet :(

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avatar image sandin · Oct 22, 2016 at 04:00 PM 1
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Hi again.

As the engine can't do it by itself (it always lose energy over time no matter what), I just implemented a workaround for the infinite pendulum movement that works perfectly here: just give some impulse to the pendulum in each movement, and it will move infinitely, in equilibrium. The more you "push", the higher the angle, that's it:

  void Update () {
             if (bajando && transform.position.y > y)
             {
                 bajando = false;
                 rb.AddForce(rb.velocity * thrust);
             }
             if (!bajando && transform.position.y < y)
             {
                 bajando = true;
             }
             y = transform.position.y;
     
         }
 

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