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Question by JenoahKers · Sep 18, 2018 at 12:13 PM · meshbonestretching

What is the term for moving a mesh with the corresponding bone?

Hi everybody,

I am making my own game but I am having trouble with some animations.
The thing that I want to do is move a bone with the mesh following realistically.
The game VRChat (which is also made in Unity) does have what I want in VR mode.
The mesh follows the controller position of the user without the stretching problem that I have.

The thing I want to know is if there is a term for what VRchat uses so that I can search for it on Google/YouTube and find some tutorials.
I have included a picture of what I currently have with the strectching.

Thanks in advance


EDIT:
As additional information I'd like to say that I want to so that whenever I move the hand bone, the corresponding arm bones move accordingly with the hand bone (just as the VR version of VRchat and Oculus' Echo Arena)

Picture of mesh stretching I am talking about

mesh-stretching-problem.jpg (96.9 kB)
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Answer by Strixie13 · Sep 18, 2018 at 02:27 PM

I think the term you're looking for is "Weight Painting". It is the process of joining a mesh to a bone, and how the mesh will deform. Might also be under "Vertex Weight". More of a 3D modelling thing that gets imported into Unity.

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avatar image JenoahKers · Sep 18, 2018 at 02:43 PM 0
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Hi Strixie13, Thanks for your answer. This is not what I mean. In blender made the model in blender and used mixamo for the animations so it is weight painted. I also have regular animations but I want to the be that whenever the player is holding a weapon or something left hand will support the weapon on a point that is specific for each weapon. Because of this reason, I want to move the bones to that location in Unity ins$$anonymous$$d of having 1 default animation for all weapons.

Thanks for your answer though ;)

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