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Question by Skyunarankage · Feb 28, 2018 at 06:18 PM · stretching

Any smooth way to stretch an object.

I mean not like changing the value of z, but like if i set the value z the other values will become thinner corresponding to the stretch.

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avatar image Skyunarankage · Feb 28, 2018 at 06:21 PM 0
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or should i just do the calculation myself?

avatar image Lilius Skyunarankage · Feb 28, 2018 at 06:37 PM 0
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Yes why not, just divide x and y by z. Then maybe multiply with a modifier.

avatar image Skyunarankage · Feb 28, 2018 at 11:12 PM 0
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I was thinking maybe I was being inefficient. If I did this type of code loads of times and there was a one line method I could have missed.

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