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Question by JimCr · Feb 15, 2017 at 08:05 PM · standaloneproblem during runtimepen

Surfacebook stylus works in the editor builds but not the standalone builds

When running from the Unity editor the surface book stylus works fine. When run as a standalone the stylus clicks do not work. The call IPointerClickHandler.OnPointerClick is not getting called when clicked by the stylus, the touche or mouse clicks work fine. The stylus is recognized when passing over buttons I can see the button change highlight, but nothing happens when the button is clicked by the stylus. Does anyone have a solution to this problem or know what's happening ?

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Answer by Zaeran · Feb 25, 2017 at 03:11 AM

It's a problem with Microsoft's Pen APIs not being included in standalone builds.

If you build to a Universal Windows 10 app, the pen will work fine. The other option is to have a background app running to tell unity when the pen touches the screen

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avatar image AuraCS · Oct 20, 2017 at 07:34 AM 0
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@Zaeran can you please confirm how to use it in UWP app? I tried many things to detect the pen press/down but nothing I did work. Thanks.

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Answer by JimCr · Oct 20, 2017 at 03:48 PM

After looking into it. It wasn't worth the effort to convert to Windows 10 and not sure if everything would still run under Windows 10.

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avatar image AuraCS · Oct 23, 2017 at 01:47 PM 0
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Thanks for the answer.

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