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Question by smirlianos · Jul 27, 2013 at 11:50 AM · gameobjectfindactiveset

gameObject.find doesn't work

Hello,

I made this script to make an inactive object active if scene 1 is loaded + the variable gameMode is 2, but it doesn't work. It gives me this error. Any help?

NullReferenceException Js_Manager.OnLevelWasLoaded (Int32 level) (at Assets/Scripts/Js_Manager.js:15)

 function OnLevelWasLoaded (level : int) {
     if(level == 1)
     {
         if(gameMode == 2)
         {
             GameObject.Find("SpaceshipPlayer2").active = true;
         }
     }
 }
 
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Answer by gregzo · Jul 27, 2013 at 11:54 AM

GameObject.Find will not return inactive GameObjects.

And I really advise you not to find objects by name, it is slow and bad practise. Cache a reference to them instead.

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avatar image smirlianos · Jul 27, 2013 at 12:03 PM 0
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How will I do that?

avatar image gregzo · Jul 27, 2013 at 12:08 PM 0
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easiest way is to declare a public GameObject or GameObject[], and then to drag and drop in the inspector. Quick and dirty, but better than GameObject.Find. Depends on your setup, really.

avatar image smirlianos · Jul 27, 2013 at 12:12 PM 0
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I can't do this because the gameObject with the script is generated dynamicly

avatar image gregzo · Jul 27, 2013 at 12:15 PM 0
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Even better, just cache a reference as you generate it. Please post that as a seperate question if needed and accept this answer to keep things tidy.

avatar image smirlianos · Jul 27, 2013 at 12:16 PM 0
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Ok, thanks. I will post another question to ask how it's done! :)

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