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Question by Goubermouche · Sep 03, 2020 at 08:07 PM · meshshadersverticesgraphnearest

getting the height of the nearest vertices

hello I'm currently working on a boat controller and I have a problem:

my water waves are handled inside of a PBR graph (just noise deforming a plane) and I have a buoyancy script that works based on the height of the nearest vertices height, however, I do not know how to get the nearest vertice from the PBR graph-based water plane and to get the height of these vertices. +(one of my problems is that the individual vertices positions don't seem to move - I don't know how to work around that either (apart from creating a classic shader))

any advice would be greatly appreciated!

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