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Question by Rhylvin2015 · Sep 15, 2015 at 02:58 AM · 2dspawntagfindgameobjectswithtagnearest

i have a 2d infinite runner game and I want to get the position of the nearest platform so I could respawn the player there.

hello I have a 2d infinite runner game, and I want it to respawn to the nearest platform. I actually already created a respawn method but It is very wrong, I just add 10 to the y and x position of the player

 PlayerPrefs.SetFloat("XCheckPoint",(Player.position.x+10));
 PlayerPrefs.SetFloat("YCheckPoint",(Player.position.y+10));

  • the tag of the platform is invisiblePlatform

  • the Player is Instantiated so there might be a problem if you declare something that you must drag and drop.

  • Basically all I want is just to get the position of the nearest platforms

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avatar image _Gkxd · Sep 15, 2015 at 05:25 AM 0
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Alternatively, you could implement the OnCollisionEnter() method inside the player's script.

Whenever you collide with a platform, store the platform that the player has collided with inside the script. When you need to respawn, just respawn the player on the last platform that he has collided with.

Some pseudocode:

 GameObject lastPlatformTouched;

 void OnCollisionEnter(Collision collision) {
     if (collision.gameObject.tag == "invisiblePlatform") {
         lastPlatformTouched = collision.gameObject;
     }
 }

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