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Applying Physic Material In Capsule Collider Hidden In FPS CharacterControl
I have added a FPS Input Controller in my camera. I have need to set the Physic material of capsule collider in camera which is hidden in camera. How I can set its Physic Material. Please Solve this problem. Is there anyone to help me.
Answer by syclamoth · Jun 03, 2013 at 03:57 AM
Read up your documenation.
Since CharacterController inherits from Collider, it can do everything a collider can do.
This means that in a simple script, you can just set CharacterConroller.sharedMaterial to whatever you need it to be.
I want to create camera bouncy. I have also used your way to set material but camera remain same. Tell me how to create camera frictionless or bouncy when it contain FPS CharacterControl
The character controller component does not use physics. You will need to use a non-kinematic rigidbody, ins$$anonymous$$d. If you don't want it rolling around, lock its rotation on the x/z axes.
How can I create my camera dependent on rigid body ins$$anonymous$$d of FPS Character control.
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