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Question by Kiamb · Sep 21, 2015 at 04:05 PM · script.sound

How do I get my audio to play once?

My current script is

 using UnityEngine;
 using System.Collections;
 
 public class AudioTrigger : MonoBehaviour {
     public AudioSource source;
     public AudioClip clip;
 
     // Use this for initialization
     public void Awake () {
         source = GetComponent<AudioSource> ();
     }
     
     // Update is called once per frame
     public void OnTriggerEnter(Collider other) {
         if (other.gameObject.CompareTag ("Player")) {
             source.Play ();
         }
     }
 }

How Would I go about playing it once when triggered then disabled forever.

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Answer by allenallenallen · Sep 21, 2015 at 04:07 PM

Simple. Use a boolean.

 private bool canRunAudio = true;
 
 public void OnTriggerEnter(Collider other) {
          if (other.gameObject.CompareTag ("Player") && canRunAudio) {
              canRunAudio = false;
              source.Play ();
          }
 }

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avatar image Kiamb · Sep 21, 2015 at 04:42 PM 0
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Im sorry I'm quite new to all this. Would I attach this as a new script or edit it into the alreadt made one.

avatar image allenallenallen · Sep 21, 2015 at 08:27 PM 0
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You edit it.

avatar image emreoy · Jun 26, 2018 at 06:28 PM 0
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please help me, I tried to put a 2D button, but

public void OnTriggerEnter (Collider other) { if (other.gameObject.Comparetag ("player") && canRunAudio) { error output how to convert it to 2D button

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