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Question by
Adamsbridge · Jun 19, 2017 at 11:28 PM ·
2drotationworld
Fake 2D world rotation by moving elements of the world
Hello, I have a 2D game where I want the player to have the ability to change perspective of the world. So far I have the ability to rotate from North to South, by multiplying every x and y with *-1, so basically eveyrhting flipped. But how do I make it so you can rotate the world 45 degrees?
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Answer by TheDJBuntin · Jul 03, 2017 at 08:00 PM
Without knowing how your game is made a simple solution could be to simply put the world you want to be moved under an empty game object (making it the parent) and then having a script call to rotate that parent by 45 degrees with
transform.Rotate(Vector3.forward, 45.0f);