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Question by idurvesh · Oct 16, 2014 at 07:50 PM · treesendless runnerinfinite runnerendless

Use Tree 3d Model or Tree png img on Plane?

Hi guys we are making endless runner game,

We basically want to know which type of process is appropriate for adding trees in scene?

Should we go for 3d models of tree or use plane and add tree texture on it ?

Which is best solution for mobile performance?

Also if you know let us know that which technique temple run:OZ uses to add trees in it?

Thanks.

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avatar image MrSoad · Oct 16, 2014 at 09:05 PM 0
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Hi for best performance I would easily choose the Quad with a tree texture on it(make sure you use a quad, 2 poly's, not the Unity plane which is many more). It also depends on what look you are trying to achieve with your game, if the plane texture trees don't fit in then try the mesh option with a view to swapping it out later if you get a performance drop in relation to them. Hope this helps a little

avatar image heino-heinrich · Oct 17, 2014 at 10:35 AM 0
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should the trees have a collider?

avatar image MrSoad · Oct 17, 2014 at 11:09 AM 0
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Hi again. It depends how you are using them. Are they just in the background or are they active objects in your scene. Is your game 2D or 3D. Tell me a little bit more about your game and I will try to be more help.

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