why don't we use assets instead of prefab?
Now , i am making some individual models in Auto desk Maya and import it in to unity and makes prefab. Through prefab clone i am building the world. But i am asking why don't we could make the whole world in Maya.why don't we use assets instead of prefab?
Your question is a bit confusing. Are you asking why you can't create everything as one big model in $$anonymous$$aya (as opposed to creating your level as a collection of models in $$anonymous$$aya and arranging them to form a complete level in Unity)?
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