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Question by oktemre · Feb 06, 2014 at 05:22 PM · 2dlevelslevel-designreuse

Reusing same 2D Environment in different levels

Hi,

I am developing a 2D game by using Unity 4.3. I have one environment which I will produce multiple levels on.

On each level;

  • Some new design elements will be added

  • Number and start locations of enemies will be different

  • Some new type of enemies will be added

  • ...

I searched for best practices on internet but the only advice I could find is using the same scene on every level and making the above changes programatically. This is also possible for me. On the other hand, I prefer using editor tools to add items, changing their locations by seeing instead of handling everything on code level.

Another option is developing different scenes for every level. Then, if I want to add/change something which is same on every level then I need to update every level one by one.

Any opinions/best practices will be appreciated.

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avatar image fafase · Feb 06, 2014 at 05:24 PM 0
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"Another option is developing different scenes for every level. Then, if I want to add/change something which is same on every level then I need to update every level one by one." I guess this is your solution. What do you expect to be able to do?

avatar image oktemre · Feb 06, 2014 at 07:24 PM 0
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For example, using some components/groups/layers/etc... from a different file in multiple scenes...

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