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Question by przemeg · Feb 20, 2018 at 12:58 PM · cameraeditorsnapping

Strange bug with snapping in editor

I've written some code to help drag hex tiles to proper positions. It works fine, but there's a little annoying detail. I can't zero Z position. Snapping doesn't work when I remove comment signs. So I've add reseting Z position on mouse up event, but still, it isn't satisfying solution. I can't see object when I move it.

     [CustomEditor(typeof(Hex))]
     public class EHex : Editor {
         readonly float ratio = 0.25f * Mathf.Sqrt(3);
 
         void OnSceneGUI() {
             Hex tile = target as Hex;
 
             if(Event.current.type == EventType.MouseDrag && Event.current.button == 0) {
                 var position = Camera.current.ScreenToWorldPoint(Event.current.mousePosition);
 
                 position.x = 0.75f * Mathf.Floor(position.x / 0.75f);
                 position.y = -ratio * Mathf.Floor(position.y / ratio);
                 //position.z = 0f;
 
                 tile.transform.position = position;
             }
 
             if(Event.current.type == EventType.MouseUp && Event.current.button == 0) {
                 var position = tile.transform.position;
                 position.z = 0f;
                 tile.transform.position = position;
             }
         }
     }

Any suggestion what is happening? Unity 5.5.4f1

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