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What are the functional requirements and non-functional requirements of a mobile game
I am going to develop a mobile based game using unity to our university project.I have to list down 10 functional and non-function requirements to it but according to my knowledge i have found only few of them.Can any one tell me what are these thing to be. Which i have listed, Functional Requirements: 1.Game should have a Game Controllers 2.Game Should have a Game Player Character 3.Game should have a Good Story Board 4.Game should have a certain number of Level or Challenges
Non-Functional Requirements: 1.Game should load within a second. 2.Game should have realistic 3D characters. 3.It should work very fast with out any buffer.
need more of them.Please help me
Ask your instructor. Look at your notes from class. If they can't explain it better, find a new school (I'm serious -- see my profile.) But "load within a second" sounds like a functional req to me (you have it as non.)
Those requirements are about your exact game, and not Unity. You are free to decide that your game must use an XBox controller. If you do that, then search to see if Unity allows that, and ask here if you can't find out.
Answer by comsianlucky · May 10, 2017 at 02:10 PM
These are some of my FR and NFR from GAME Documentation
Functional Requirements
2.1.1 FR 01 Programming language and Development Software FR 0101 The game must be implemented with C# script FR0102 The game must be developed in Unity3d 2.1.2 FR02 Display, Control and Audio FR0201 The game must be controlled with Xbox Bluetooth controller FR0202 The game must be played on Mobile and display resolution will be 1920x1080 FR0203 The game must feature music and sound effects, not crucial for gameplay 2.1.3 FR03 OS FR 0301 Game must be played on Android OS FR 0302 Android OS Compatible with VR
2.1.4 FR04 Levels, content and message FR 0401 Game must help user to build strategy FR 0402 Game must have 9 levels FR 0403 Game must convey special message about global warming and its effects 2.1.5 FR04 Virtual Reality & First person shooter FR 0501 Game must be Virtual Reality FR 0502 Game must be first person shooter 2.1.6 FR03 Device FR 0601 Device must be able to play Virtual Reality Games FR 0602 Device must have Gyroscope 2.2 Non-Functional Requirements 2.2.1 NR01 User Interface NR0101 User interface should be clean and compatible with mobile screens NR0102 UI must be controlled through Oculus GEAR VR. 2.2.2 NR02 Hardware Interfaces NR0201 Al hardware interfacing will be handled by Gear VR touch pad. NR0202 By using the standard programming tools to develop Oculus GEAR VR SDK for unity. We are able to let the built in functionality to mask hardware interface. 2.2.3 NR03 Software Interfaces NR0301 ARCH will act as a bridge between Gear VR hardware and Gear VR SDK. As the primary function of this game is showing the best of the reality to the player to feel everything they see. 2.2.4 NR04 Performance NR0401 The primary performance requirements are the speed of the gameplay. It must be with good FPS on mobile app to have more reality. Mobile processors and graphics can easily render the game frames without buffering or any other kind of frames dropping. 2.2.5 NR05 Safety of Player’s health NR0501 VR must not cause any kind of harm to player’s eyes or health. 2.2.6 NR06 Quality Graphics NR0601 The game must have high end 3D graphics.
"The game must be developed in Unity3d 2.1.2"? Does your university always insist you use software that is 10yrs old?
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