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Question by nzhul · Jan 08, 2017 at 12:38 PM · 2d gamespritestiled

9-Slice Tiled sprite in 2d game ? How ?

Hi guys, I'm making simple 2d game that is an clone of the classic arkanoid game. I want to make the paddle to have dynamic width. I've made the sprite inside photoshop, and want to make it be dynamic. I know i can do this if my paddle is inside a canvas and there i can use the 9-slice feature to make the middle stretch, but i want to do it without using canvas.

Do you have any idea how i can achieve this ?

Here is an screenshot of the paddle. I want the middle to tile itself and the left and right sides of the paddle to stay the same.

alt text

paddle.jpg (8.8 kB)
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avatar image hoekkii · Jan 08, 2017 at 04:10 PM 0
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You probably need a canvas. Set the Canvas Render $$anonymous$$ode to World Space.

avatar image nzhul hoekkii · Jan 08, 2017 at 04:31 PM 0
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@hoekkii yeah i've done it with canvas, but i am not sure that this is the right way of doing it, because now i have canvas image that has boxCollider2D attached to it and it has physics logic also.

avatar image hoekkii hoekkii · Jan 08, 2017 at 04:54 PM 0
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You can just add rigidbodies and colliders to canvasrenderers.

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Answer by Ultroman · Nov 02, 2017 at 10:02 PM

You can make the sprite 9-sliced and enable "Auto Tiling" on your BoxCollider. No need for canvases. You should not use a canvas for your game objects. It's for GUI and "special occasions".

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