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Question by Royall · Apr 20, 2014 at 01:06 AM · meshmaterialswitchresource

Assign a mesh and material to an empty gameobject (JS)

Hi there,

Having a bit of a problem with assigning a mesh and material to an empty game object.

Im having prefabs in a resource folder. Reason for this is because I have to load prefabs based on a name which is a string which is possible when using resource prefabs with: Resources.Load("String", GameObject);

Now I want to assign the mesh and material from the loaded prefab to an empty game object. But when I do that, the material get lost from the prefab as soon as I runned the game once.

I use this script to assign them to the empty gameobject:

 //Set the mesh
 chestObject.GetComponent(MeshFilter).mesh = prefab1.GetComponent(MeshFilter).mesh;
 //Set the material
 chestObject.renderer.material = prefab1.renderer.material;
 
 //prefab1 is the loaded resource prefab
 //chestObject is the empty gameobject

Can somebody help me with this one? I don't want the resource prefab to lose it's material...

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