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Question by DJGhostViper · Nov 23, 2016 at 03:26 AM · coroutinewaitforsecondsrtsresourcecollection

How can you use a Coroutine and WaitForSeconds to repeat actions?

Im making an RTS game where there are resource collectors that take resources from other gameobjects... I want there to be a pause when they are taking the resources so they don't get filled up so fast. I need help with making the unit collect and wait a couple seconds then collect again then repeat until it is filled up.

 public IEnumerator Harvest()
             
             
             
 if (PlasticCarryAmount < 30) {
         
              this.gameObject.GetComponent<ResourceCollection> ().PlasticCarryAmount += 10;  //Add this to carry amount
             
             yield return new WaitForSeconds (3); //Wait a couple seconds then repeat until PlasticCarryAmount is not less than 30
                
 } else
       {
          Harvesting = false;
        }
  }
             
         
         
         
         
     
 
 
 
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Answer by aditya007 · Nov 23, 2016 at 04:47 AM

Just put a while condition

 while (true) {
     if (PlasticCarryAmount < 30) {
              
                   this.gameObject.GetComponent<ResourceCollection> ().PlasticCarryAmount += 10;  //Add this to carry amount
                  
                  yield return new WaitForSeconds (3); //Wait a couple seconds then repeat until PlasticCarryAmount is not less than 30
                     
      } else
            {
               Harvesting = false;
               break;
             }
       }
 }

This will repeat till your if condition stays true.

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