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Question by Coverttrickster · Jun 27, 2018 at 05:20 AM · getcomponentgameobject.findreferencesscript referencing

Components arent being found in script references

I had recently moved everything on my original character to a new mesh I modeled and at first it was working perfectly and then I added an animator to the character to start animating it then i pressed play and i got a lot of errors saying the references for scripts are not instances of objects. So i went into the scripts and added direct references to the objects separately and they were being found just fine. Then i referenced the scripts from the direct object references and they were still not being found. I have no idea what is interfering with the referencing and i have tried many things to see if i could find them but nothing seems to work. I wonder if it has anything to do with being turned into a prefab but that shouldn't do anything to screw with my references. Please any ideas for what may be causing this?

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avatar image tormentoarmagedoom · Jun 27, 2018 at 03:31 PM 0
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can you post the code, the error, and the inspector?

But if is a Null reference problem, you must solve it by your own.

avatar image Coverttrickster tormentoarmagedoom · Jun 28, 2018 at 12:46 AM 0
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Okay for some reason when i closed unity it started to work again so it must have been a stressed session.

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Answer by Hsni · Jun 28, 2018 at 12:26 PM

Looks like the references in scripts are missing when you make a prefab. What you need to do is to make prefabs of those references too and pass to the main prefab. They will be available there when you isntantiate it.

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