[LEVEL EDITOR]Is possible to permanently save edited scene as different scene ?
Hi everyone. I want make simple level editor to my game, but before i can start developing i like to figure out how to save scene to file as different scene. Look, i have "DefalutCustoLevel" scene with important things like camera, level controller and canvas. If player click on place it will (check if is place free and round position to grid) instantite block(something what i use as tile but instanted of 2d sprite i using 3d components like mesh render). When is player done, i like to save edited scene as different scene and put it under specific index to build settings.
Is it even possible ?
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