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Question by GreatCorn · Aug 07, 2018 at 04:40 AM · cameravector3raycastingdirectiontransform.forward

transform.forward doesn't correspond to rotation

I have a script that uses a raycast with the direction of transform.forward of a camera. The only problem is that transform.forward doesn't rotate with the camera, it's global and works like Vector3.forward. Why is that happening?

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avatar image Hellium · Aug 07, 2018 at 07:04 AM 0
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Please, edit your question, provide your code, and add screenshots with a Debug.DrawRay. There is no reason the problem you describe would happen.

avatar image GreatCorn Hellium · Aug 07, 2018 at 01:34 PM 0
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I was using GameObject.FindWithTag("Player").transform.forward and the DrawRay drew the ray facing the global forward and not corresponding to the rotation. I guess Unity just doesn't want to get transform.forward of other separate transforms.

avatar image Hellium GreatCorn · Aug 07, 2018 at 01:52 PM 0
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Unity works perfectly fine for this kind of basic computation, you surely did something wrong, but since you did not provide any script, nobody will know why it didn't work.

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Answer by GreatCorn · Aug 07, 2018 at 01:32 PM

I was using a script that would find the object and then get its transform.forward, so that is why it didn't work. I made an another script that I assigned to that gameObject that would get the transform.forward and return it with a variable that I accessed through the first script. Weird.

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