NoReferenceException ... OnCollisionEnter
So sorry for this post since I believe this is a perhaps easily fixable error, but there were no other posts that were helpful.
What I am trying to do here is damage the player through collision by colliding into the player and then damage the health of the player. But for some reason, I am getting this Error.
NullReferenceException: Object reference not set to an instance of an object GreenSlime.OnCollisionEnter (UnityEngine.Collision collision) (at Assets/Scripts/Enemy/GreenSlime.cs:31)
 public class GreenSlime : MonoBehaviour, IEnemy {
 
     public float currentHealth, power, toughness;
     public float maxHealth;
     private int damageValue = 10; 
 
 
 
     PlayerHealth playerHealth;
     GameObject player;
 
     void Start()
     {
         currentHealth = maxHealth;
     }
 
     public void PerformAttack()
     {
         throw new NotImplementedException();
     }
 
     private void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.CompareTag("Player"))
             playerHealth.currentHealth = damageValue;
 
          playerHealth.playerHealthBar.value = playerHealth.currentHealth;
         
     }
 
     public void TakeDamage(int amount)
     {
         currentHealth -= amount;
         if (currentHealth <= 0)
             Die();
     }
 
     void Die()
     {
         Destroy(gameObject);
     }
 }
Thanks for the Help!
where is playerHealth assigned? you need to supply the reference from somewhere... 
Well I did make Playerhealth playerHealth;
Where the PlayerHealth is the other script I am using to get the currentHealth.
you need to get a reference to the GameObject/Component. something like:
 collision.GetComponent<PlayerHealth>().currentHealth = damageValue;
but if you're referencing the component in many places, store it in a temporary variable - GetComponent calls aren't fast.
Your answer
 
 
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