Question by
rajnuz · Feb 05, 2019 at 11:06 PM ·
wheelcollider
use Wheel Collider drive to a target position
Hey guys, i have a problem. I'm going to use. wheel Collider to make a 4-wheels car running to a target position in world space. So the input should be the Vector3 target position. The main idea is to use 2 times PID Controller to calculate the .motortorque (which first calculates the reference speed and second calculates the the torque). The PID Script i have allready, so that will not be a problem. The car will run only on the xz plane and for now just ignore the obstacle hope any idea for code tips? thanks !!!
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