Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by The-Little-Guy · Jun 05, 2014 at 09:40 PM · movementtransformmovetranslate

Stop Object From Moving After Key Release

I am using the following code to make an object move left/right. The object has a circle Collider 2D and a Rigidbody 2D attached to it. The Collider 2D has a Physics2D Material with Bounce = 0 and Friction = 0.

When use the arrow keys to move left/right and then let go of the keys, the object wants to keep moving left/right. I want it to stop as soon as I let go of the keys.

Sometimes when I move in another direction as soon as I let go of the keys it starts moving the other way.

What is causing this and how can I get it to stop when I let go of the directional keys?

 using UnityEngine;
 using System.Collections;

 public class Move : MonoBehaviour {

     // Update is called once per frame
     void Update () {
         if(!renderer.isVisible){
             Debug.Log("Can't see me!");
         }
         this.transform.Translate(Input.GetAxis("Horizontal") * Time.deltaTime * 15,0,0);
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by robertbu · Jun 06, 2014 at 09:42 AM

Input.GetAxis() does some averaging. You can use Input.GetAxisRaw() instead:

http://docs.unity3d.com/ScriptReference/Input.GetAxisRaw.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
-1

Answer by pacific00 · Jun 06, 2014 at 09:58 AM

void Update () { if(!renderer.isVisible){ Debug.Log("Can't see me!"); } // change ..!!!! if(input.getKeyDown .. or any one of such funcs ) this.transform.Translate(Input.GetAxis("Horizontal") Time.deltaTime 15,0,0); }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Wait a fraction of a second within a Function Update() 1 Answer

How to have a GameObject follow a path with c#? 3 Answers

Best Way to make a character move 1 Answer

Friction 0 material not working with Transform.Translate 0 Answers

Best way to move a Rigidbody2D from point A to point B (Mouse Position) 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges