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Question by
hippy-mule · May 28, 2018 at 06:24 PM ·
vector3velocityfrictionvehicles
How to find the local sideways velocity of an object?
I'm referring to what this gentleman says in the video about creating a vehicle controller. The link below is time stamped
https://youtu.be/LG1CtlFRmpU?t=4m37s
I have no idea how to find the sideways velocity he's referring to. I've heard to use Vector3.Dot and a few other explanations, but I can't find code on exactly how to do it Unity. I really need help getting it written out, and it's been holding back some real progression of my vehicle controller. I could really use the assist on this, I don't really know what else to do.
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