- Home /
Objects sticking on corners
Hi, I have a bunch of floor cubes (scale: 10x,5y,1z) all lined up next to each other along the x axis. Im having a problem where if I set the friction of both the floor cubes and a smaller (1x,1y,1z) cube to 0 so that the cube just slides along the floor after being given a force, it 'stumbles' or gets caught on the corner when it reaches the next floor cube. This is just for prototyping and proper art assets will be swapped in at a later date, but I'd like to get this cleared up now. If anyone knows why this is and if it can be fixed that would be great thanks.
Your answer
Follow this Question
Related Questions
Calculating required force for pushing a body to a desired position at once 0 Answers
Realistic methods of propulsion without friction involved 0 Answers
Friction between two rigidbodies 0 Answers
How to get the friction (factor) of the surface that the player is sliding on 1 Answer
How to stop sphere from clipping through cube edges aside from lowering Time.FixedDeltaTime? 1 Answer