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Question by SneekySoprano · Jun 01, 2020 at 01:15 PM · unity 5movementphysicsplayer

Jumping and collision issue

I made this simple code for my player movement, but jumping looks weird it just teleport to the top and then strangely fall. What should I change to make it look good? Also i have a i have a little issue with collision, after walking into cube I can't jump anymore.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player : MonoBehaviour
 {
    public float moveSpeed = 3f;
    public float jumpSpeed = 2f;
    bool isGrounded = true;
    private Rigidbody rb;
 
    void Start()
    {
       rb = GetComponent<Rigidbody>();
    }
 
 
 
    void FixedUpdate()
    {
       if(Input.GetKey(KeyCode.W))
          transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
       if(Input.GetKey(KeyCode.S))
          transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
       if(Input.GetKey(KeyCode.A))
          transform.Translate(Vector3.right * moveSpeed * Time.deltaTime);
       if(Input.GetKey(KeyCode.D))
          transform.Translate(Vector3.left * moveSpeed * Time.deltaTime);
       if(isGrounded == true && Input.GetKey(KeyCode.Space))
          transform.Translate(Vector3.up * jumpSpeed * Time.deltaTime);
 
    }
 
    void OnCollisionEnter(Collision theCollision)
    {
       if(theCollision.gameObject.CompareTag("Ground"))
       {
          isGrounded = true;
       }
    }
 
    void OnCollisionExit(Collision theCollision)
    {
       if(theCollision.gameObject.CompareTag("Ground"))
       {
          isGrounded = false;
       }
    }
    
 
 }
 
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Answer by SneekySoprano · Jun 01, 2020 at 03:55 PM

I changed

 transform.Translate(Vector3.up * jumpSpeed * Time.deltaTime);

to

 rb.AddForce(0, jumpSpeed, 0);

and it worked, but i still have this collision issues. :(

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