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Question by Shar1ngan · Apr 06, 2014 at 01:10 PM · rigidbody2dgravityphysics2d

Change GravityScale in runtime

Hello, i want change rigidbody2d.gravityScale in runtime, but if my object fly (have no collisions) gravityScale remains the same (eq 1), but (!) after hit object with collider, gravityScale are changing! How i can change gravityScale without hit my object with other collider? or this is bug?

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Answer by Shar1ngan · Apr 09, 2014 at 06:49 AM

Somebody help

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Answer by amit- · Nov 12, 2018 at 05:29 AM

Physics2D.gravity = new Vector2 ();

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