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Cut 2D Physics Objects Into Indiviual Physics Objects
So i'm making a 2d game with active ragdolls(balancing ragdolls with physics). But i want to make it so that the player can cut limbs/other objects in ANY way, so not two individual premade sprites detaching from eachother. Is there any way to do this? Thanks!
Here's a demonstration of a game(Multilate a Doll 2) where this functionality is present.
Answer by TalkingBlah · Oct 03, 2021 at 04:56 PM
Your Question is not clear if you are trying to detach limbs from a character like when it is getting shot or something it depends on things like if you are using IK rigging etc.
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