Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Greg79 · Aug 29, 2021 at 09:37 AM · scripting problemcolliderarrayrenderingphysics2d

Physics2D.OverlapCircleAll and method call cause a huge drop in animation frames

I am preparing a 2D game I want to cause a surface explosion with damage / destruction of objects within the circle I am using Physics2D.OverlapCircleAll and method call this cause a huge drop (in Profiler included in the category - Others). Can I ask for a hint on how to solve this problem?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ShellDestroy : MonoBehaviour { private Vector3 explosionPos; [SerializeField] private float radius=30.0f; BuildingDestructionController DestControl; void Start() { explosionPos = this.transform.position; } void Explode2() { Collider2D[] hit = Physics2D.OverlapCircleAll (explosionPos, radius); foreach (Collider2D c in hit) { if (c.GetComponent()) { c.GetComponent().TakeDamage(200); } } } void OnCollisionEnter2D (Collision2D coll) { Explode2(); } }

The TakeDamage method deletes several objects (2-10):

private void DestroyStructure() { if (DestroySound != null) DestroySound.Play();

     GetComponent<BoxCollider2D>().enabled = false;

     if (DamagedSprite != null)
         DamagedSprite.enabled = false;


     if (DestroyedSprite != "")
     {
         GetComponent<SpriteRenderer>().sprite = DestroyedSpriteList[Random.Range(0, DestroyedSpriteList.Length)] as Sprite;
         //GetComponent<SpriteRenderer>().color = new Vector4(1, 1, 1, 0.5f);
         GetComponent<SpriteRenderer>().sortingOrder = 1;
         GetComponent<SpriteRenderer>().sortingLayerName = "Background";
         mat_tree = new Material (Shader.Find ("Sprites/Default"));
         gameObject.GetComponent<Renderer>().material = mat_tree;
         AstarPath.active.Scan();
     }

     else if (DestroyedSprite == "")
         GetComponent<SpriteRenderer>().enabled = false;
     if (Particles != "")
         particles.Play(includeChildren);
 }
 public void TakeDamage (int amount) {
     if(isDestroyed==true)
         return;
     HP -= amount;
     Strength -= amount;
     if (HP <= 0 || Strength <= 0) {
         ps.Play(includeChildren);
         playeddest = true;
         //isDestroyed==true;
         DestroyStructure();
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Greg79 · Aug 29, 2021 at 12:05 PM

Solved: AstarPath.active.Scan(); Scanning for new Graph (A* pro) is very expensive :-)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

277 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

When I enable certain scripts on my player, the transform falls through the map. 0 Answers

Adding boundaries to restrict rigidbody2D movement 1 Answer

how to improve the the colliding system 2 Answers

Rotation speed,Rotate script slows down 1 Answer

How to use OverlapCollider? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges