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how to jump at fixed height but faster
i have a character that i want it to jump at a fixed height and i want its jump time to get smaller as the times moves forward i know that height = velocity^2 / g*2 so by multiplying velocity by a constant named X and multiplying g in X^2 i should have same height but by increasing X the height becomes small and smaller ( in a very small rate) i calculate the height in FixedUpdate() in that object's script and my object have a physics2d material with zero friction i want to know what cause this height reduction or is there another way to speedup jump with fix height ?
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