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Question by PrOScANneRDiV · Feb 16, 2018 at 03:23 PM · unity 52dboxcollider2d

Unity 2D: Box Collider Not Working

I turned on Box Collider 2D for the 2D player but the player is still going through objects.

Is there any way to stop this?

If I need to use code, I'm using C#.


Thanks

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avatar image PersianKiller · Feb 16, 2018 at 03:32 PM 0
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the collider2D should not be trigger ,check this,also other objects should have a collider2D .

alt text

avatar image PrOScANneRDiV PersianKiller · Feb 16, 2018 at 03:35 PM 0
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It's not on trigger and the other objects have a collider 2D.

avatar image PersianKiller PrOScANneRDiV · Feb 16, 2018 at 03:42 PM 0
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your Rigidbody2D component is not dynamic??? ,you should use Rigidbody2D component,then this problem will be solved , let us see your code :)

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avatar image TreyH · Feb 16, 2018 at 03:45 PM 0
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Do either of those objects have a Rigidbody?

avatar image PrOScANneRDiV TreyH · Feb 17, 2018 at 09:51 PM 0
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Was: No

Now: Yes

Still dosen't work.

avatar image TreyH · Feb 17, 2018 at 10:10 PM 0
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Collider issues are difficult to diagnose as there are several reasons why they might not be working as you'd like. The best bet you'll have of getting assistance is to paste screenshots of your physics collision matrix, player character and its components, and the same for the object you're falling through.

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Answer by ZeN12 · Feb 16, 2018 at 03:45 PM

Try to add Rigid body 2d to blocker object.

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avatar image PrOScANneRDiV · Feb 16, 2018 at 08:08 PM 0
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I did. What else?

avatar image sccompany0610 · Apr 12, 2019 at 11:45 AM 0
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not work for me

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